Dmg 5e lg
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If I can attain more power, no one will tell me what to do. Solitude and contemplation are paths toward mystical or magical power. If I become strong, I can take what I want-what I deserve. I will do whatever it takes to become wealthy. All people, rich or poor, deserve respect. Our lot is to lay down our lives in defense of others.
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The thing that keeps a ship together is mutual respect between captain and crew. What is beautiful points us beyond itself toward what is true. It is each person’s responsibility to make the most happiness for the whole tribe. Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. My gifts are meant to be shared with all, not used for my own benefit. My talents were given to me so that I could use them to benefit the world. People deserve to be treated with dignity and respect.
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When I perform, I make the world better than it was. I steal from the wealthy so that I can help people in need. I distribute the money I acquire to the people who really need it. I always try to help those in need, no matter what the personal cost. Although the items are generally more attitudes than specific acts, you can make some extrapolations based on the ideals. Evil is associated with greed, mastery, might, power, and retribution. I've listed the good and evil ones below.īased on the descriptions, good is associated with beauty, charity, generosity, the greater good, and respect. Many of the ideals are tagged with good, evil, lawful, or chaotic. That section goes on to list ideals for the various backgrounds. Ideals encompass everything from your life goals to your core belief system. Your ideals are the things that you believe in most strongly, the fundamental moral and thical principles that compel you to act as you do. You ask, can specific references be found as to what constitutes a good or evil act in 5e. My question is, are there any other references, in particular more specific ones, to what constitutes a good or evil act in D&D 5th edition? This is again a little unclear - by describing it as 'not good' it leaves both 'neutral' and 'evil' available, but goes on to say it's only used frequently by evil casters. Thus, it seems 'good' is somewhat open to interpretation - it involves having a moral or civil 'conscience'.Īlignment gets another short mention in the chapter on spellcasting, in the sidebar on page 203:Ĭreating the undead through the use of necromancy spells such as animate dead is not a good act, and only evil casters use such spells frequently. These and other examples in the PHB suggest that helping others or 'following your conscience' are good acts, whereas theft and violence are evil acts. Neutral Evil (NE) is the alignment of those who do whatever they can get away with, without compassion or qualms. Lawful Good (LG) creatures can be counted on to do the right thing as expected by society. The 5th edition Player's Handbook gives a few small examples of alignment behaviour on page 122, such as: It's clear that in the game of D&D, 'good' and 'evil' are objective.